Luke Allen's Webpage
This is my personal web page, featuring several of the devices I've built. I've tried to describe them all in a way that will be accessible to the hobbyist or first-year engineering student. Newer projects are on this page; older projects are on the left.
Hexapod first steps
This page continues my hexapod robot project; I've combined 6 of the legs discussed below into a hexapod robot, which can choose its footsteps to move its body in a given direction. The next step is to add sensing so it can climb around intelligently.
Converting prose to poetry
I wrote a program that takes arbitrary English text and paraphrases it into a rhyming poem. (I wrote it as a class project in Natural Language Processing at Stanford.) Results are mediocre, but the methods in it may be useful to other people.
Finding force on the tip of a robot leg
This page continues my robot leg project below. It goes through the physical reasoning of how to calculate force at the foot, using the joint torques that are reported by the AX-12 servos. It describes the general method to convert joint torque into force, plus one possible way to account for the errors caused by the rather inaccurate torque estimates that the AX-12 gives.
Hexapod Robot Leg Mod 1, using the AX-12 robotics servo
In the second version of my robot leg I switch to the AX-12 servo, which is designed for robotics applications. The new leg works smoothly and precisely. The page also includes Java code to talk to the AX-12 through the manufacturer's USB2Dynamixel device or through a PIC microcontroller.
Hexapod Robot Leg
This is my first iteration of a robot leg, for eventual use in a hexapod robot. It's able to move its foot to a commanded x,y,z position, using hobby servos controlled by a PIC. It works but demonstrates some problems with using hobby servos.
PIC C programming tutorial
This tutorial shows you how to program Microchip PIC microcontrollers using Microchip's free C compiler and the PIC 18F1320, which is a newer PIC with a lot of cool features. The BASIC Stamp and Arduino are easier to learn, but if you want a cheap and highly capable microcontroller that you can leave in your projects when you're done, you can't beat the PIC.
Google Android games
I got an Android phone, and decided to learn Android programming. The first game I made was rudimentary, but the second game I released, Atomic Bomber, has done pretty well. (The page doesn't have a guide to Android programming, because far better ones exist than I could produce. Android programming is just Java, with Android-specific functions for drawing images, playing sounds, etc.) I recently also learned iPhone programming and ported Atomic Bomber to iOS. If you're new to smart phone programming, I recommend starting with Android, as the language and development process are easier.
An electromagnetic projectile launcher small enough to be concealed in a disposable camera case.
A circuit that detects when there's a steady tone in the air within a certain frequency range (i.e. the range I can whistle). I made it activate a relay to turn my bedroom lights on and off.